In the fall of 2005, an invisible threat swept across the digital computer game World of Warcraft, spreading panic, overwhelming entire cities, and leaving countless players scrambling for answers. It wasn’t a new raid boss or a cunning video game developer-driven event—it was a computer virus. The Corrupted Blood incident, as it came to be
The infamous Corrupted Blood incident: What a World of Warcraft computer game pandemic can teach physicians about public health crises originally appeared in KevinMD.com.